Remade the robot for the game. This one has some more real world inspiration and is quadruped which I think should make some of the animations easier (easier in concept not really execution). There’s still some work I might do on the front (there’s that blank space) but I might just stick with this one […]
This time I Make a tribute to (steal) a synth sound
This song is great, you should buy and listen to this song. The primary synth is awsome, I’ve listened to this song like 100 times and it sounded like operator (subtractive synth) so I thought I would give it a shot. I’m pretty sure I’ve got it 80% of the way there: Pretty awesome sound, […]
Another FPS Model
Spent some time today setting up and rigging an assault rifle for the game. It’s still kind blocky but any more effort on this would end up being on details that are un-needed. My main goal with my current modeling streak is to rush a bunch of stuff in game to make a simple fps. […]
The whole world
My friend is making a webpage that handles a dashboard to some cyber security stuff and he asked me to make a globe. Well technically he didn’t ask me he just suggested that we get a spinning globe on there. Instead of googling for a free solution like a reasonable person I thought “That sounds […]
Okay kbar
I made a knife in blender and pulled it into unreal.. Haven’t rigged it up yet but the plan is to get a skeleton on it sometime tomorrow and throw it in the game. Maybe at some point I’ll start making the “game” but right now I’m just living off of this new .gltx high. […]
I bought a broken bass
I bought a bass with rusty pickups without testing it. The guy I bought it from seemed like he knew it didn’t work so he threw me a t-shirt on the way out (probably as some moral compensation). Went home, plugged it in, no sound, bought pickups, swapped pickups, no sound, plugged in cable half-way, […]
Animation Nation
This morning I put some more effort into the glock. Added a 3 bone skeleton + 2 quick animations. My goal here was to rush into unreal to get a good feel for things. On that front also I’ve realized I have been making a mistake for the better part of 5ish years. I’ve been […]
Yet Another loop
This one is more heady. I originally had more bass and general fuzz but I decided to tone things down once I found a nice voice “ahhh” sound in abelton. Nothing to crazy but I can see it falling into one of those rainy day vibes videos.
Pistol Pt 2.
I decided to forgo the attempts in substance for now and just make a minimal (lazy) textures that can be used in a game quickly if needed. Geometry is pretty much the same minus the slots on the side and the newly added mag and slide release. Still kinda skinny if you ask me but […]
(Start of) A Pistol
I started grey boxing a glock type pistol to put in unreal. It went much smoother than I guessed it would. This was my first time trying to go from zero to 100 with using primarily reference images instead of just throwing things into blender to see what happens. Now there’s a bunch of things […]