Will Kolb's Blog

Linker errors means it still built.

10 Months of No Physics Animations…

So I’ve been wanting to make the robots more of a physics simulations since I started the project. However, I’ve had a hard time of figuring out why I couldn’t get the physics-based-animation effect I was looking for (See https://willkolb.com/?p=915). I thought I had a decent method which made the ragdolls of the robots stable […]

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Grey Boxes: a.k.a “Brutalism”

I also fixed a bunch of the shooting systems, re-worked the AI so it doesn’t try to reload in front of you. I added in some squad placeholders for future collaboration amongst units and started working on another overhaul of the basic bot so I can finally get physics based animations working. Also: (No idea […]

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The magic “do it all” tool in fact did not do it all.

I gave up on trying to use modular rigs or IK rigs for the mantis bot ( see https://willkolb.com/?p=1239) and I I just manually made my own control rig. This is EXACTLY what I did for the patrol bot awhile back. This time around I wanted I convinced myself that last time was an lack […]

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“Raise your hand if you’re getting shot”

Unreal engine has its quirks. A big one I found is the idea of “additive” animations (see this). Which essentially take the animation you made and subtracts it from a reference pose or animation. This is how you can easily blend ontop of an animation instead of getting some weird median between two existing animations. […]

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“Well these kinematics are inverted”

I spent WAY to long getting leg ground detection working for the patrol bots: It still isn’t that great but it’s probably as good as I wanted it to be. The big thing is that I can put the bots on ramps and they look kinda right: The basic idea too complicated: essentially you draw […]

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Metal Mantis

I’m constantly pondering what to do about the “boss room” for the game. Honestly I’ve been stumped on how to make it fun. In the meantime I’ve done a bunch of smaller things on the game such as: Another map I tried my hand at making a much much bigger map: The thought was that […]

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Drone on

Made a drone in blender, going to try to get it in game at some point. The body still looks a bit too much like a cube so I’ll probably take another crack at adding details.

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Car?

Getting the technique down to make a car. Gotta spend a few more hours on it, probably need to redo the topology also because: Breaking things down into quads always makes editing a bit cleaner, also the tires need work to be less just barrels. But really half of the battle here is the same […]

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