Will Kolb's Blog

The original NaN Man

Less Project More Game

Today I decided I needed to start making this an actual “game” rather than just focusing on the asset side of things. To start I made a simple arena: Essentially a bunch of walk-able pathways and two towers in the center. The goal was to essentially stress out the AI by putting a bunch of […]

Read more →

Three Laws? Pfff…

THE GLORIOUS ROBOT ARMY HAS BEEN CREATED Working on these guys made me pull in all of the knowledge of unreal and blender I’ve learned over the years. I’ll break it down into hurdles that I had to overcome. 1.) Retargeting skeletons All of these models have their own skeletons, and each animation that you […]

Read more →

AI (Not that kind)

I got a bunch of the animations for the enemy (now I’m calling a “patrol bot”) together to handle it’s movement.Then while I was on a role I threw in some basic AI. Essentially what the robot does is: Nothing to crazy here, the bigger issue (like most of unreal) is knowing what won’t back […]

Read more →

Enemy #1

Woo! Got some animations in game, I made the mistake of thinking that Unreal engine control rigs were actually something useful for what I’m doing. Once I found that out I just gritted my teeth and did the whole animation process in blender and transferred it over into unreal. These animations will definitely need to […]

Read more →

Rigging Woes…

I tried being clever and pretty much wasted 6 hours…. I spent a bunch of time rigging up this model, a large portion of the time was spent undoing the dumb modifiers I put on the legs. Specifically I used array modifiers and mirror modifiers to generate the legs after making the first one. Using […]

Read more →

Abelton has a weird sampler…

Well it’s still simpler but the “slide” mode of the sampler where essentially each segment of the sample gets broken up into chunks that correspond with midi notes. Pretty sick if you’re looking for the linkin park effect from numb. Pretty cool, I tried playing bass over this and I cant take the damn sound […]

Read more →

Bot Attempt 2

Remade the robot for the game. This one has some more real world inspiration and is quadruped which I think should make some of the animations easier (easier in concept not really execution). There’s still some work I might do on the front (there’s that blank space) but I might just stick with this one […]

Read more →

This time I Make a tribute to (steal) a synth sound

This song is great, you should buy and listen to this song. The primary synth is awsome, I’ve listened to this song like 100 times and it sounded like operator (subtractive synth) so I thought I would give it a shot. I’m pretty sure I’ve got it 80% of the way there: Pretty awesome sound, […]

Read more →

Another FPS Model

Spent some time today setting up and rigging an assault rifle for the game. It’s still kind blocky but any more effort on this would end up being on details that are un-needed. My main goal with my current modeling streak is to rush a bunch of stuff in game to make a simple fps. […]

Read more →

The whole world

My friend is making a webpage that handles a dashboard to some cyber security stuff and he asked me to make a globe. Well technically he didn’t ask me he just suggested that we get a spinning globe on there. Instead of googling for a free solution like a reasonable person I thought “That sounds […]

Read more →