I had another loop that I made a few days ago, which I didn’t like at first because it sounds very much like a videogame background music. However, I spent some time Eq-ing it and it’s quite pleasant (But it does sound like video game background music). It reminded me of some early 2000’s indie […]
Another 5 minute track
I sampled Japanese house in this one (…or did I?) : Also I’m stuck on that game trying to make hit reactions…this is how far I got:
Clean Ups
Messing with particle effects today. Above is the result of setting muzzle flash brightness WAAAY to high. Once I played around with settings I got a good feel for things: In addition I worked bullet holes so they look a little less “clean”. I still want to get some random going on there but honestly […]
Build #1 (v0.0.0)
Still using the fake name “BlackLace” I sprinted over the weekend and made a first build of the game. Features: Yeah it’s very early but I got paranoid after seeing my GPU memory jump up to 14.9 gb so I wanted to try to send builds to people with less powerful graphics cards (I got […]
Less Project More Game
Today I decided I needed to start making this an actual “game” rather than just focusing on the asset side of things. To start I made a simple arena: Essentially a bunch of walk-able pathways and two towers in the center. The goal was to essentially stress out the AI by putting a bunch of […]
Three Laws? Pfff…
THE GLORIOUS ROBOT ARMY HAS BEEN CREATED Working on these guys made me pull in all of the knowledge of unreal and blender I’ve learned over the years. I’ll break it down into hurdles that I had to overcome. 1.) Retargeting skeletons All of these models have their own skeletons, and each animation that you […]
AI (Not that kind)
I got a bunch of the animations for the enemy (now I’m calling a “patrol bot”) together to handle it’s movement.Then while I was on a role I threw in some basic AI. Essentially what the robot does is: Nothing to crazy here, the bigger issue (like most of unreal) is knowing what won’t back […]
Enemy #1
Woo! Got some animations in game, I made the mistake of thinking that Unreal engine control rigs were actually something useful for what I’m doing. Once I found that out I just gritted my teeth and did the whole animation process in blender and transferred it over into unreal. These animations will definitely need to […]
Rigging Woes…
I tried being clever and pretty much wasted 6 hours…. I spent a bunch of time rigging up this model, a large portion of the time was spent undoing the dumb modifiers I put on the legs. Specifically I used array modifiers and mirror modifiers to generate the legs after making the first one. Using […]
Abelton has a weird sampler…
Well it’s still simpler but the “slide” mode of the sampler where essentially each segment of the sample gets broken up into chunks that correspond with midi notes. Pretty sick if you’re looking for the linkin park effect from numb. Pretty cool, I tried playing bass over this and I cant take the damn sound […]