Will Kolb's Blog

Low pass filter all timing mis-matches

Metal Mantis

I’m constantly pondering what to do about the “boss room” for the game. Honestly I’ve been stumped on how to make it fun. In the meantime I’ve done a bunch of smaller things on the game such as: Another map I tried my hand at making a much much bigger map: The thought was that […]

Read more →

Drone on

Made a drone in blender, going to try to get it in game at some point. The body still looks a bit too much like a cube so I’ll probably take another crack at adding details.

Read more →

Car?

Getting the technique down to make a car. Gotta spend a few more hours on it, probably need to redo the topology also because: Breaking things down into quads always makes editing a bit cleaner, also the tires need work to be less just barrels. But really half of the battle here is the same […]

Read more →

More 3D Less render

Started messing around with Bevy (https://bevy.org) which scratches some of the lower level itch I’m looking for but has enough utility things that I can spin up things kinda quick.In this case just made a first person flying camera and loaded in a scene I made in blender, rendered it red and added a light. […]

Read more →

Brick by brick

Made a brick wall thats waaayyy to detailed to put in game: I did this after frustration from trying to make a brick wall just from a texture: Which looks much much worse. This was also my first major step into using geometry nodes in blender (see: https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/index.html) which essentially let you make parameterized geometry […]

Read more →

Touch-ups (also feat. boomstick)

Got the double barreled shotgun in game: I also added in some tracers to make shooting a bit better: On the back-end side I re-worked how damage functions, so now there’s falloff for shots: (Note the damage numbers in the corner). This should make things a bit better in terms of longer range engagements. I […]

Read more →

“Time is the Enemy” (feat. boombstick)

Now that I’ve closed the gameplay loop I realized there’s really nothing pushing the player along. Right now if I just have “go destroy this thing” the gameplay would get stale very fast. To counter this I wanted to make some kinda timer that would force the player to go out and explore/accomplish their mission. […]

Read more →

Failing to make a Alert Light

I wanted to spend 30ish minutes making the alert light I talked about last post before work: here’s where I got: At the end there the direction of the light is all wrong. Probably going to redo 100% of this later today (as it kinda looks bad anyways and a part of me wants the […]

Read more →

Medical Devices

Spent some time building this guy. What I’m going for is a quick box that holds and dispenses syringes. The glass on the right is supposed to be translucent (but that will be kind hard to see until I get it into unreal). Putting “First Aid” seems kind on the nose (no cool game design […]

Read more →

Gameplay Gameplan (From a Gamefan during a self-made gamejam)

So I was looking back at the last thing that I made for planning and I already see the inherent problem is that I never made a “Game” sequence in addition to the boss building. In that vein what I was thinking is: This seems simple enough but there’s a few mechanics I do not […]

Read more →