I’ve been working on improving the damage system for the bots so that when a limb gets damaged enough it stops being usable. Originally I wanted to do this by dangling the bot from essentially an invisible hanger, then to slowly chip away at bones until the whole thing just kinda flopps over. However, I […]
I: man, make I beam
Made an I-Beam. Was going for a quake 1 ascetic but now I think I ended up too much battle bit. Gonna go back to the drawing board here. I got creative with the UV mapping (at least more so than normal) so I could just kinda throw a single image at the problem. However, […]
10 Months of No Physics Animations…
So I’ve been wanting to make the robots more of a physics simulations since I started the project. However, I’ve had a hard time of figuring out why I couldn’t get the physics-based-animation effect I was looking for (See https://willkolb.com/?p=915). I thought I had a decent method which made the ragdolls of the robots stable […]
Metal Mantis
I’m constantly pondering what to do about the “boss room” for the game. Honestly I’ve been stumped on how to make it fun. In the meantime I’ve done a bunch of smaller things on the game such as: Another map I tried my hand at making a much much bigger map: The thought was that […]
Drone on
Made a drone in blender, going to try to get it in game at some point. The body still looks a bit too much like a cube so I’ll probably take another crack at adding details.
Car?
Getting the technique down to make a car. Gotta spend a few more hours on it, probably need to redo the topology also because: Breaking things down into quads always makes editing a bit cleaner, also the tires need work to be less just barrels. But really half of the battle here is the same […]
More 3D Less render
Started messing around with Bevy (https://bevy.org) which scratches some of the lower level itch I’m looking for but has enough utility things that I can spin up things kinda quick.In this case just made a first person flying camera and loaded in a scene I made in blender, rendered it red and added a light. […]
Brick by brick
Made a brick wall thats waaayyy to detailed to put in game: I did this after frustration from trying to make a brick wall just from a texture: Which looks much much worse. This was also my first major step into using geometry nodes in blender (see: https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/index.html) which essentially let you make parameterized geometry […]
Touch-ups (also feat. boomstick)
Got the double barreled shotgun in game: I also added in some tracers to make shooting a bit better: On the back-end side I re-worked how damage functions, so now there’s falloff for shots: (Note the damage numbers in the corner). This should make things a bit better in terms of longer range engagements. I […]
“Time is the Enemy” (feat. boombstick)
Now that I’ve closed the gameplay loop I realized there’s really nothing pushing the player along. Right now if I just have “go destroy this thing” the gameplay would get stale very fast. To counter this I wanted to make some kinda timer that would force the player to go out and explore/accomplish their mission. […]