Okay kbar

I made a knife in blender and pulled it into unreal.. Haven’t rigged it up yet but the plan is to get a skeleton on it sometime tomorrow and throw it in the game. Maybe at some point I’ll start making the “game” but right now I’m just living off of this new .gltx high.

There’s probably some huge gotcha with the .gltx that I’m not seeing because this has been some of the easiest imports I ever did.

Even the sizing was easier. Man why did anyone ever make tutorials using .fbx?

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