Will Kolb's Blog

Ventrillo > Teams

Captain Jack Loop-o

Another loop for the loop archives. The bass in the back sounds a bit like “someone great by lcd soundsystem?” But they did it with analog synthesizers so I guess they’re better…(In addition to making full songs but let’s ignore that one).

Read more →

Lean With it

Added Leaning to the game and did some work on the reactions to different kinds of physical materials. Gun still clips a bunch but it’s better than it was. The leaning needs more work but I figure to do that properly would require some kind of timer setup which I really don’t want to do […]

Read more →

Anxiety in Music Loop form

I’ve been using ableton for years and I never played too much around with the loop setting in operator. What this does is that it loops the pre-release portion of the envelope for the selected oscillator. This lets you make generative sounds that are just a bunch of pops and clicks. If you get creative […]

Read more →

Overproduced and under-thought

I overcompressed the master channel so when the bass comes in everything else dips. But still I’m happy with the reverb-y stuff here (maybe if it didn’t crack as much….).

Read more →

Progress?

Been doing more with the game and got to the point where levels are starting to feel like levels and my “assetImports” folder is blowing up. More work still needed but I’m starting to get a warehouse vibe that I think I’m going to roll with until it gets stale. I pretty much gave up […]

Read more →

Loops McKenzie: The cool one of the group

Loops McKenzie: The cool one of the group Yes, I’ve been slacking so I went back into Abelton as a therapeutic exercise. Nothing special here, but it’s one of those things that I really should flesh out as a song. You can hear something more that if I spend more time on I’d probably get. […]

Read more →

Loop City Feat. Me

I had another loop that I made a few days ago, which I didn’t like at first because it sounds very much like a videogame background music. However, I spent some time Eq-ing it and it’s quite pleasant (But it does sound like video game background music). It reminded me of some early 2000’s indie […]

Read more →

Another 5 minute track

I sampled Japanese house in this one (…or did I?) : Also I’m stuck on that game trying to make hit reactions…this is how far I got:

Read more →

Clean Ups

Messing with particle effects today. Above is the result of setting muzzle flash brightness WAAAY to high. Once I played around with settings I got a good feel for things: In addition I worked bullet holes so they look a little less “clean”. I still want to get some random going on there but honestly […]

Read more →

Build #1 (v0.0.0)

Still using the fake name “BlackLace” I sprinted over the weekend and made a first build of the game. Features: Yeah it’s very early but I got paranoid after seeing my GPU memory jump up to 14.9 gb so I wanted to try to send builds to people with less powerful graphics cards (I got […]

Read more →