I started grey boxing a glock type pistol to put in unreal. It went much smoother than I guessed it would. This was my first time trying to go from zero to 100 with using primarily reference images instead of just throwing things into blender to see what happens.
Now there’s a bunch of things missing, mostly in the controls side but I think I got a base to keep going and properly zone out each region to eventually add animations.
The biggest problems are: 1.) The back grip looks kinda bad and flat. 2.) There are no grip plates on the sides which I’m not a fan of. 3.) There’s no rail up front for mounting flashlights are whatever. 4.) the bottom and top slide don’t fully touch so there’s a small gap:
What’s straight missing is: Slide release, mag release, any text indicating what the gun is, and finally I didn’t make the mag this time around.
I think there’s also some more beveling I can do around the edges of the top slide to get things cleaner and smoother looking. But to be honest starting this surprised me, I didn’t think I had it in me to get a recognizable glock modeled, let alone getting UV’s reasonable enough to pull into substance. Definitely I’ll try to keep on this to get a base weapon into unreal.