Putting a compressor on the master output channel is kinda just giving up in terms of properly leveling everything…
Start the new year off kinda lame and unmixed
I started today trying to look at more legit known decent chord progressions, then I realized I never learned roman numeral notation (see https://www.activemelody.com/wp-content/uploads/2019/11/The-Chord-Numbering-System.pdf) but I got distracted and just kinda started throwing crap into abelton until something sounded coherent. The bass sounds alright but it still is midi-ified because I opted to use a […]
This might be better if I didn’t make it on a computer
I dig the vibes from this but there’s a few big issues: Maybe I’ll go grab a crappy guitar and re-record this with real stuff to see if the problem is the lack of humanization or if it’s just a poorly thought out song in general. My bet is that once I try playing it, […]
“We have several items for purchase!”
I made a store stand that I’ll put a bipedal robot behind to be a shop owner. It’s currently not scaled or setup right to work. I think I’m going to make the lightbulb it’s own object that way I can swap colors on the fly. Right now I kept them in because I wanted […]
One Loop? Only ONE!?!
Full Racks:
Grenade and stealing music to make more music
I have a few cassettes of older music that I wanna sample and put into something in Abelton. Why use cassettes? They’re cheap as hell, this one was $4 from my local record store. I also made this guy: Simple enough, getting it in game went smoothly. I don’t think I want to make this […]
Is it bad or is it that I’m just “Exhausted”
Idk probably nether. I drove for 8 hours today so this is a very half assed loop, but I think I might spend a bit more time on it to get a decent house sound thing going. Abelton changed the arpeggiator settings in live 12 but they look neat.
Don’t loop me bro
More loop this time I used wavetable which always gives a nice sound imo.
A Fake orchestra for the real ones
I got Abelton live 12 yesterday and it rocks, max starts up quicker, samples load quicker. Modulators are in their own subcategory. The only thing that I think kinda sucks is the tree view from the instruments is gone and replace with the tagging functionality which I personally don’t like (just because I’ve been doing […]
Game Stuff: New Hud and Angry Gimp usage
I swapped out the health numbers and ammo numbers for the game. Still frame looks alright now but personally I think the ammo count size needs more work. Also the whole thing is sliding off the screen which makes me think I need to recreate the whole UI widget from scratch. The biggest accomplishment here […]