Will Kolb's Blog

Monodevelop my soul

CYBER SPHYNX

I’m digging this kinda vibe for the boss thing. Probably going to work on the game part a bit more Friday.

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Zap

Put the turret in game and nearly went deaf trying to make a good laser sound. I was trying to use electric with operator to make a good “wirrr ZAP” sound. But I ended up just making garbage that made my head hurt (Lower your speakers before playing) I also made a scorch mark decal […]

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Frightening Lamp Post

I got stuck on making the “boss” spawner thing so I decided to think more about what’s defending this boss area rather than the spawner itself. So I came up with this: Which is just kinda a stick with a gun ontop….that being said I kinda dig it. I’m going to put some more time […]

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Meh/Unreleased game

I have so much trouble trying to model the stock for a side by side. I had an old game concept that I had a single barrel which looks pretty sketch. It kinda looked right but if you zoom in you see some issues: The original game I was calling “shotty” and the idea was […]

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“Stay a while and Listen”

I added some visitor analytics to wordpress via a custom plugin As a non-web programmer this was surprisingly easy…Only because I have AI. Claude AI was able to throw everything into a script and threw it into a zip file and installed it into wordpress. A apart of me feels like I cheated but at […]

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“Building in progress”

(Ignore the messed up ragdoll) Sidebar:If you attempt to pull a widget ui on construction rather than beginplay you’ll get a pointer that is valid but isn’t aligned with the actual game pointer. My guess is that unreal setups UI placeholders in memory before begin play (Probably why they mark most UI elements as “DONT […]

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“It’s not blurry its a design choice…”

This is the UI for the terminal. Next step is to hook up up to the game, I’m thinking the main difficulty there is that I’ll have to rework the assemblers to be controlled by a terminal rather than the game mode. In addition adding callbacks to throw what is build built back to the […]

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Terminal Time

A while back I made a terminal model that looked meh but was designed to serve as a stand in for some kind of computer interaction: I started out wanted to make a command line interface, but then I changed my mind and wanted a Doom 3 style interface: Setting up the actors To accomplish […]

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