Will Kolb's Blog

If you can do it on windows you can do it everywhere

Oil and Strings take memory

Also for some reason my output log is taking up 8 gigs of memory. I admit I had a divide by zero error but why did it fill up the output log to the point of nearly crashing my computer… Other news, I reworked the bot deaths so they spray oil everywhere: This is a […]

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HUD Rework and Physics noodlin’

The old hud was starting to bother me so I leaned more into a simplier hud that I can expand upon later. The original hud I was going for a kind of skewed look as if you were wearing a helmet and the information was displayed on these green dots on the screen. While a […]

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Flute it up

I went into this then I found this bass sound and just kinda rolled with it I found a sound a liked and rolled with it (it a bit loud fyi) Here’s the synths (where the concert flute is a sampler) The flute is surprisingly nice is from the Abelton orchestral woodwinds pack: https://www.ableton.com/en/packs/orchestral-woodwinds/. That […]

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Loop-dee-Loop and Todo-s

I wanted to mesh paint (https://dev.epicgames.com/documentation/en-us/unreal-engine/getting-started-with-mesh-texture-color-painting-in-unreal-engine) a bit in unreal and thought “Oh I’ll just flip this virutal texture box” I have a pretty good pc (4090 24gb) I’m surprised its taking so 5+ minutes (but then again I’ve made NO effort to optimize any of my materials… That being said… I guess I made […]

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More Cyber

ChatGPT is my friend. This is in a branch:https://github.com/wfkolb/CyberpunkRedCyberspace/tree/wk_feature/NewPlayerVisualization Isn’t hooked up to firebase yet (to pull the floor information) but I figure I can make a few models to handle each level and a bunch for each of the ice daemons (you can see the dog for the hellhound: https://cyberpunk.fandom.com/wiki/Hellhound_(RED) ) which I’ll probably […]

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Vibin’ for some cyberpunk

Did a bit more work on the cyberpunk stuff Functionally I think I’m close. I’m probably not going to add branching paths to the floors but I’d rather get this locked down then I can transition the viewing to a better 3d model view (with elevator and all). Code is posted here: https://github.com/wfkolb/CyberpunkRedCyberspace Again this […]

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More Vibe coding

I wanted to setup a way to visualize the cyberspace for cyberpunk red ( https://www.cbr.com/cyberpunk-red-netrunner-class-explained/ ) for awhile and I never found a good solution. So I tried spinning up my own version with some chatgpt help: Looks like crap but if I get a simple viewer working it should be easy enough to get […]

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Touch ups

I spent the day listening to old gorillaz youtube videos while working. Once I hopped on abelton I tried re-creating “welcome to the world of the plastic beach” by memory: It turned out better than I thought after I compared it to the original. (You may notice the beeps from rhinestone Eyes I somehow got […]

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WHO DARES LISTEN

This one is all lame presets and out of key stabs I need to add art to these on soundcloud so I feel like there’s enough effort put in. I was gonna do a generic album cover and came up with this: Where I did NONE of that using reference images or 3d model tools […]

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Maybe a Car?

I started making a car I was trying to base it off of https://www.classic.com/m/bmw/3-series/e36/m3/ and I think the vibe is kinda there? I think the wheel wells are kinda in the right place: My goal is to have a driving sequence at some point. But honestly this might just be a thing I hold off […]

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