Build build build build

I made a real spawn location for the patrol bots:

Isn’t too much to it, just a bunch of boxes and a conveyor that spits out the bots.

I reworked some of the deployment logic so that bots are physics objects before they get fully deployed. That way I can do stuff like drop them off cliffs after being built.

The deployment logic now hardcodes the mesh’s position and rotation before playing the deploy animation (which is why you see them jump up in the second video). A way I can fix/clean this up is by adding a rollover animation which will play if the mesh is disoriented.

Right now the assemblers are attached to timers, when I get this hooked up to the survival game mode I’ll add control back to the game mode to dump out bots as needed.

I also added this guy in game

Doesn’t look great but I want to have one of these at the side of each assembler and allow some kind of “override” command or mini-game to stop the flow of bots or to flip them to your side.

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