“If the robot makes three beeps don’t stand in front of it.”

Threw the muzzle flash 3d model into the explosion so we get some kinda fire out of it. It works much better than I expected:

Also attempted to make some light-bulbs that hang from the ceiling but it turns out the unreal provided cable component (https://dev.epicgames.com/documentation/en-us/unreal-engine/cable-components-in-unreal-engine) doesn’t apply physics forces to whatever it’s attached to.

The yellow line is the cable I made

The red line is a line trace I perform upwards to find any actors that are willing to take the lightbulb:

So I’ll have to essentially make a bone heavy mesh and attach that to the lightbulb.

Also the first level is progressing:

Slow pace but I think I should have something within a week. Going with the desert motif so I don’t have to make too many buildings..

Also I made an alert sound for the bots:

I made the sound in Abelton but I didn’t save the set….Essentially it was an Up only arpeggiator into an operator preset into a redux into a compress and eq-8. Also “arpeggiator” I found out isn’t in the dictionary:

Which: https://www.sweetwater.com/store/search?s=arpeggiator#search-header (P.S. VERY overpriced for what you can achieve with a $20 arduino uno and a spliced midi cable: https://github.com/FortySevenEffects/arduino_midi_library ).

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