Will Kolb's Blog

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Loop-gardium Loop-iosa

Wanted to make a 200-ish bmp beat but I got bored and glitched them the hell out. You should NOT do this for any reason, normally it makes a horrid clippy sound, in this case I compressed and filtered it so it wasn’t that bad. The synth-y part is an Abelton meld preset with an […]

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“DATA INCOMING!”

Made a data display using threes.js for a cool display for alerts over time. The thought was that the radial view would be displayed in a corner then would unravel as the user clicked the window to display a timeline of events. There’s a hitch when converting from the polar plot to the linear plot […]

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Tree part 3

Recording myself modeling another tree. Then I realized I probably shouldn’t be posting videos with copyrighted music, so I made a song to go along with the tree recording (I used some of the pre-canned abelton clips for bass and vocals which feels like cheating but I wanted something kinda alright and fast, the drums […]

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RUST

My friend is working on some stuff in rust and it’s popped up in my job a few times so I wrote an asio sine wave generator in rust to familiarize myself. FYI the code below is not debugged/cleaned up and definitely has stuff that can be taken out. Anyone who knows rust probably wont […]

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More Tree For Thee

I made a better tree, not perfect (it still has the weird branch in the upper left) but its more passable than the other tree I made. I also found in unreal the “Foliage” system ( see https://dev.epicgames.com/documentation/en-us/unreal-engine/procedural-foliage-tool-in-unreal-engine ) which is the opposite of the “Landscape” system used for grass. Essentially it lets you spawn […]

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THE WOODS!

Jumped back into unreal but I’m heavily procrastinating the game parts so I started messing with some of the environment tools in unreal. Specifically I’ve been poking at the grass setup tools (https://dev.epicgames.com/documentation/en-us/unreal-engine/grass-quick-start-in-unreal-engine). Not too complicated essentially, your environment drives a few inputs and outputs in your landscape material. So I whipped up a quick […]

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Maybe I should have compressed this a bit more

Its cold and I’m unhappy so you can join my in this cacophony of GENERATIVE AUDIO! (Please turn your speakers down, this is the loudest thing I’ve put up and I don’t wanna re-upload) “How did you achieve this musically inclined symphony??” I’m glad you have asked this: 1.) Operator 2.) A Clipping and distorted […]

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Table Part 2

Remade the table this morning: The “Tris” number is something I forget to mention yesterday which is the thing that directly correlates to how hard a renderer (such as Unreal Engine) has to work to render something. Note the number is around 500 (which honestly might still be too high). The table yesterday: Hopefully that […]

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How to not to Model a Table

Look at this table! Seems good right? …Right?……RIGHT? I can promise you this is not good, you see when you make 3d models you can’t just “Make” the models. You need to plan and thing it through, the big things are:1.) Keep the model as many simple shapes as possible2.) Avoid complex faces that are […]

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This time with less computer

I swear only the 808 was from abelton Green track is the kaoss pad (https://korgusshop.com/products/nts-3-programmable-effect-kit?_pos=3&_sid=9d3d6f0c3&_ss=r) , yellow is my bass, brown is from the po-20 (https://teenage.engineering/store/po-20?srsltid=AfmBOopbNWwmoK9D7lDfaQzFf8onkUlwYCFjm5SLCwQ32HzNQitBiizg, gift from my brother) , peach, tan and pink are all from the horner instructor 32 (https://hohner.de/en/instruments/melodica/student-melodicas/student-32-melodica I can only find the student version I guess I got a […]

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