Will Kolb's Blog

Material Instances are for weak PCs

The whole world

My friend is making a webpage that handles a dashboard to some cyber security stuff and he asked me to make a globe. Well technically he didn’t ask me he just suggested that we get a spinning globe on there. Instead of googling for a free solution like a reasonable person I thought “That sounds […]

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Okay kbar

I made a knife in blender and pulled it into unreal.. Haven’t rigged it up yet but the plan is to get a skeleton on it sometime tomorrow and throw it in the game. Maybe at some point I’ll start making the “game” but right now I’m just living off of this new .gltx high. […]

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Animation Nation

This morning I put some more effort into the glock. Added a 3 bone skeleton + 2 quick animations. My goal here was to rush into unreal to get a good feel for things. On that front also I’ve realized I have been making a mistake for the better part of 5ish years. I’ve been […]

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(Start of) A Pistol

I started grey boxing a glock type pistol to put in unreal. It went much smoother than I guessed it would. This was my first time trying to go from zero to 100 with using primarily reference images instead of just throwing things into blender to see what happens. Now there’s a bunch of things […]

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How the hell do I open these doors

Answer: A bunch of number keys and a non-de-script knob Past week I spent time making a keypad for the doors in one of my previous posts. This guy took some doing: specifically because 1.) I didn’t know that grids in blender existed and 2.) the coloring on the keys made me anxious every-time I […]

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MoreDoor (modor?)

Took another crack at making a door today. This time around I focused on two things. 1.) Make the window smaller 2.) Use more normal mapping over geometry Getting this setup in blender was much simpler this time around: By avoiding details everything went by quicker in this stage. Only thing that took time was […]

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Doors

A month or two ago I ran a cyberpunk RED campaign that I wrote myself. Over the past month or so I wanted to see if I could get my idea of the map into unreal engine 5. Sidenote: I realized it would have made more sense to learn cyberpunk 2077 mapping for this project. […]

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