THE GLORIOUS ROBOT ARMY HAS BEEN CREATED Working on these guys made me pull in all of the knowledge of unreal and blender I’ve learned over the years. I’ll break it down into hurdles that I had to overcome. 1.) Retargeting skeletons All of these models have their own skeletons, and each animation that you […]
AI (Not that kind)
I got a bunch of the animations for the enemy (now I’m calling a “patrol bot”) together to handle it’s movement.Then while I was on a role I threw in some basic AI. Essentially what the robot does is: Nothing to crazy here, the bigger issue (like most of unreal) is knowing what won’t back […]
Enemy #1
Woo! Got some animations in game, I made the mistake of thinking that Unreal engine control rigs were actually something useful for what I’m doing. Once I found that out I just gritted my teeth and did the whole animation process in blender and transferred it over into unreal. These animations will definitely need to […]
Rigging Woes…
I tried being clever and pretty much wasted 6 hours…. I spent a bunch of time rigging up this model, a large portion of the time was spent undoing the dumb modifiers I put on the legs. Specifically I used array modifiers and mirror modifiers to generate the legs after making the first one. Using […]
Another FPS Model
Spent some time today setting up and rigging an assault rifle for the game. It’s still kind blocky but any more effort on this would end up being on details that are un-needed. My main goal with my current modeling streak is to rush a bunch of stuff in game to make a simple fps. […]
Okay kbar
I made a knife in blender and pulled it into unreal.. Haven’t rigged it up yet but the plan is to get a skeleton on it sometime tomorrow and throw it in the game. Maybe at some point I’ll start making the “game” but right now I’m just living off of this new .gltx high. […]
Animation Nation
This morning I put some more effort into the glock. Added a 3 bone skeleton + 2 quick animations. My goal here was to rush into unreal to get a good feel for things. On that front also I’ve realized I have been making a mistake for the better part of 5ish years. I’ve been […]
Pistol Pt 2.
I decided to forgo the attempts in substance for now and just make a minimal (lazy) textures that can be used in a game quickly if needed. Geometry is pretty much the same minus the slots on the side and the newly added mag and slide release. Still kinda skinny if you ask me but […]
How the hell do I open these doors
Answer: A bunch of number keys and a non-de-script knob Past week I spent time making a keypad for the doors in one of my previous posts. This guy took some doing: specifically because 1.) I didn’t know that grids in blender existed and 2.) the coloring on the keys made me anxious every-time I […]
Doors
A month or two ago I ran a cyberpunk RED campaign that I wrote myself. Over the past month or so I wanted to see if I could get my idea of the map into unreal engine 5. Sidenote: I realized it would have made more sense to learn cyberpunk 2077 mapping for this project. […]