I have so much trouble trying to model the stock for a side by side. I had an old game concept that I had a single barrel which looks pretty sketch. It kinda looked right but if you zoom in you see some issues: The original game I was calling “shotty” and the idea was […]
“Building in progress”
(Ignore the messed up ragdoll) Sidebar:If you attempt to pull a widget ui on construction rather than beginplay you’ll get a pointer that is valid but isn’t aligned with the actual game pointer. My guess is that unreal setups UI placeholders in memory before begin play (Probably why they mark most UI elements as “DONT […]
“It’s not blurry its a design choice…”
This is the UI for the terminal. Next step is to hook up up to the game, I’m thinking the main difficulty there is that I’ll have to rework the assemblers to be controlled by a terminal rather than the game mode. In addition adding callbacks to throw what is build built back to the […]
Terminal Time
A while back I made a terminal model that looked meh but was designed to serve as a stand in for some kind of computer interaction: I started out wanted to make a command line interface, but then I changed my mind and wanted a Doom 3 style interface: Setting up the actors To accomplish […]
Oil and Strings take memory
Also for some reason my output log is taking up 8 gigs of memory. I admit I had a divide by zero error but why did it fill up the output log to the point of nearly crashing my computer… Other news, I reworked the bot deaths so they spray oil everywhere: This is a […]
HUD Rework and Physics noodlin’
The old hud was starting to bother me so I leaned more into a simplier hud that I can expand upon later. The original hud I was going for a kind of skewed look as if you were wearing a helmet and the information was displayed on these green dots on the screen. While a […]
Flute it up
I went into this then I found this bass sound and just kinda rolled with it I found a sound a liked and rolled with it (it a bit loud fyi) Here’s the synths (where the concert flute is a sampler) The flute is surprisingly nice is from the Abelton orchestral woodwinds pack: https://www.ableton.com/en/packs/orchestral-woodwinds/. That […]
Loop-dee-Loop and Todo-s
I wanted to mesh paint (https://dev.epicgames.com/documentation/en-us/unreal-engine/getting-started-with-mesh-texture-color-painting-in-unreal-engine) a bit in unreal and thought “Oh I’ll just flip this virutal texture box” I have a pretty good pc (4090 24gb) I’m surprised its taking so 5+ minutes (but then again I’ve made NO effort to optimize any of my materials… That being said… I guess I made […]
“If the robot makes three beeps don’t stand in front of it.”
Threw the muzzle flash 3d model into the explosion so we get some kinda fire out of it. It works much better than I expected: Also attempted to make some light-bulbs that hang from the ceiling but it turns out the unreal provided cable component (https://dev.epicgames.com/documentation/en-us/unreal-engine/cable-components-in-unreal-engine) doesn’t apply physics forces to whatever it’s attached to. […]
Environment
Churning through this first semi-finalized level (which will probably be the demo level). The idea here is that the warehouse will open up to an underground section.