Will Kolb's Blog

Good at making todo lists, bad at clearing the todo list

More Tree For Thee

I made a better tree, not perfect (it still has the weird branch in the upper left) but its more passable than the other tree I made. I also found in unreal the “Foliage” system ( see https://dev.epicgames.com/documentation/en-us/unreal-engine/procedural-foliage-tool-in-unreal-engine ) which is the opposite of the “Landscape” system used for grass. Essentially it lets you spawn […]

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THE WOODS!

Jumped back into unreal but I’m heavily procrastinating the game parts so I started messing with some of the environment tools in unreal. Specifically I’ve been poking at the grass setup tools (https://dev.epicgames.com/documentation/en-us/unreal-engine/grass-quick-start-in-unreal-engine). Not too complicated essentially, your environment drives a few inputs and outputs in your landscape material. So I whipped up a quick […]

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Maybe I should have compressed this a bit more

Its cold and I’m unhappy so you can join my in this cacophony of GENERATIVE AUDIO! (Please turn your speakers down, this is the loudest thing I’ve put up and I don’t wanna re-upload) “How did you achieve this musically inclined symphony??” I’m glad you have asked this: 1.) Operator 2.) A Clipping and distorted […]

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Table Part 2

Remade the table this morning: The “Tris” number is something I forget to mention yesterday which is the thing that directly correlates to how hard a renderer (such as Unreal Engine) has to work to render something. Note the number is around 500 (which honestly might still be too high). The table yesterday: Hopefully that […]

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How to not to Model a Table

Look at this table! Seems good right? …Right?……RIGHT? I can promise you this is not good, you see when you make 3d models you can’t just “Make” the models. You need to plan and thing it through, the big things are:1.) Keep the model as many simple shapes as possible2.) Avoid complex faces that are […]

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“We have several items for purchase!”

I made a store stand that I’ll put a bipedal robot behind to be a shop owner. It’s currently not scaled or setup right to work. I think I’m going to make the lightbulb it’s own object that way I can swap colors on the fly. Right now I kept them in because I wanted […]

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Grenade and stealing music to make more music

I have a few cassettes of older music that I wanna sample and put into something in Abelton. Why use cassettes? They’re cheap as hell, this one was $4 from my local record store. I also made this guy: Simple enough, getting it in game went smoothly. I don’t think I want to make this […]

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Progress?

Been doing more with the game and got to the point where levels are starting to feel like levels and my “assetImports” folder is blowing up. More work still needed but I’m starting to get a warehouse vibe that I think I’m going to roll with until it gets stale. I pretty much gave up […]

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Three Laws? Pfff…

THE GLORIOUS ROBOT ARMY HAS BEEN CREATED Working on these guys made me pull in all of the knowledge of unreal and blender I’ve learned over the years. I’ll break it down into hurdles that I had to overcome. 1.) Retargeting skeletons All of these models have their own skeletons, and each animation that you […]

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Enemy #1

Woo! Got some animations in game, I made the mistake of thinking that Unreal engine control rigs were actually something useful for what I’m doing. Once I found that out I just gritted my teeth and did the whole animation process in blender and transferred it over into unreal. These animations will definitely need to […]

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