Remade the table this morning: The “Tris” number is something I forget to mention yesterday which is the thing that directly correlates to how hard a renderer (such as Unreal Engine) has to work to render something. Note the number is around 500 (which honestly might still be too high). The table yesterday: Hopefully that […]
How to not to Model a Table
Look at this table! Seems good right? …Right?……RIGHT? I can promise you this is not good, you see when you make 3d models you can’t just “Make” the models. You need to plan and thing it through, the big things are:1.) Keep the model as many simple shapes as possible2.) Avoid complex faces that are […]
“We have several items for purchase!”
I made a store stand that I’ll put a bipedal robot behind to be a shop owner. It’s currently not scaled or setup right to work. I think I’m going to make the lightbulb it’s own object that way I can swap colors on the fly. Right now I kept them in because I wanted […]
Grenade and stealing music to make more music
I have a few cassettes of older music that I wanna sample and put into something in Abelton. Why use cassettes? They’re cheap as hell, this one was $4 from my local record store. I also made this guy: Simple enough, getting it in game went smoothly. I don’t think I want to make this […]
Progress?
Been doing more with the game and got to the point where levels are starting to feel like levels and my “assetImports” folder is blowing up. More work still needed but I’m starting to get a warehouse vibe that I think I’m going to roll with until it gets stale. I pretty much gave up […]
Three Laws? Pfff…
THE GLORIOUS ROBOT ARMY HAS BEEN CREATED Working on these guys made me pull in all of the knowledge of unreal and blender I’ve learned over the years. I’ll break it down into hurdles that I had to overcome. 1.) Retargeting skeletons All of these models have their own skeletons, and each animation that you […]
Enemy #1
Woo! Got some animations in game, I made the mistake of thinking that Unreal engine control rigs were actually something useful for what I’m doing. Once I found that out I just gritted my teeth and did the whole animation process in blender and transferred it over into unreal. These animations will definitely need to […]
Rigging Woes…
I tried being clever and pretty much wasted 6 hours…. I spent a bunch of time rigging up this model, a large portion of the time was spent undoing the dumb modifiers I put on the legs. Specifically I used array modifiers and mirror modifiers to generate the legs after making the first one. Using […]
Bot Attempt 2
Remade the robot for the game. This one has some more real world inspiration and is quadruped which I think should make some of the animations easier (easier in concept not really execution). There’s still some work I might do on the front (there’s that blank space) but I might just stick with this one […]
Another FPS Model
Spent some time today setting up and rigging an assault rifle for the game. It’s still kind blocky but any more effort on this would end up being on details that are un-needed. My main goal with my current modeling streak is to rush a bunch of stuff in game to make a simple fps. […]