Took another crack at making a door today. This time around I focused on two things. 1.) Make the window smaller 2.) Use more normal mapping over geometry Getting this setup in blender was much simpler this time around: By avoiding details everything went by quicker in this stage. Only thing that took time was […]
Doors
A month or two ago I ran a cyberpunk RED campaign that I wrote myself. Over the past month or so I wanted to see if I could get my idea of the map into unreal engine 5. Sidenote: I realized it would have made more sense to learn cyberpunk 2077 mapping for this project. […]