Touch-ups (also feat. boomstick)

Got the double barreled shotgun in game:

I also added in some tracers to make shooting a bit better:

On the back-end side I re-worked how damage functions, so now there’s falloff for shots: (Note the damage numbers in the corner).

This should make things a bit better in terms of longer range engagements.

I also added more limits to the bot’s ragdoll so the legs won’t just stick around when you shoot them.

Also Send to UE is broken in blender 4.5.2

https://github.com/poly-hammer/BlenderTools/issues/168

Also I’m starting to take that gameplay map and expand it out a bit

Finally I made a fence tool:

So progress all over the place.

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