Got the double barreled shotgun in game:
I also added in some tracers to make shooting a bit better:
On the back-end side I re-worked how damage functions, so now there’s falloff for shots: (Note the damage numbers in the corner).
This should make things a bit better in terms of longer range engagements.
I also added more limits to the bot’s ragdoll so the legs won’t just stick around when you shoot them.
Also Send to UE is broken in blender 4.5.2
https://github.com/poly-hammer/BlenderTools/issues/168
Also I’m starting to take that gameplay map and expand it out a bit

Finally I made a fence tool:
So progress all over the place.
