I’ve been playing too much xcom and I felt like my c++ skills were waning so I thought it would be a fun quick project to quickly spin up a turn based squad commander system. The camera First thing that is distinctive about xcom is that it’s an isometric game, therefore the camera is fixed […]
Leaning Updates
(Writing as I’m doing this fyi) I wanted to re-write the leaning in the game. Right now the movement is all very snap, which has some skewing to it but i wanted a more gradual lean in. (Normally I would use https://blueprintue.com, but wordpress is weird about iframes) Now you can see here the process […]
Chaos Physics 1…me 0
Spent a bunch (like 1-2ish hours) of time trying to get the chaos physics working with the tree and… It kinda works but the issue comes into the in game interaction. The damage levels seem to be weirdly arbitrary and aren’t assigned to a root bone but the pieces themselves Also the definition of “damage” […]
Tree part 3
Recording myself modeling another tree. Then I realized I probably shouldn’t be posting videos with copyrighted music, so I made a song to go along with the tree recording (I used some of the pre-canned abelton clips for bass and vocals which feels like cheating but I wanted something kinda alright and fast, the drums […]
More Tree For Thee
I made a better tree, not perfect (it still has the weird branch in the upper left) but its more passable than the other tree I made. I also found in unreal the “Foliage” system ( see https://dev.epicgames.com/documentation/en-us/unreal-engine/procedural-foliage-tool-in-unreal-engine ) which is the opposite of the “Landscape” system used for grass. Essentially it lets you spawn […]
THE WOODS!
Jumped back into unreal but I’m heavily procrastinating the game parts so I started messing with some of the environment tools in unreal. Specifically I’ve been poking at the grass setup tools (https://dev.epicgames.com/documentation/en-us/unreal-engine/grass-quick-start-in-unreal-engine). Not too complicated essentially, your environment drives a few inputs and outputs in your landscape material. So I whipped up a quick […]
Grenade and stealing music to make more music
I have a few cassettes of older music that I wanna sample and put into something in Abelton. Why use cassettes? They’re cheap as hell, this one was $4 from my local record store. I also made this guy: Simple enough, getting it in game went smoothly. I don’t think I want to make this […]
Game Stuff: New Hud and Angry Gimp usage
I swapped out the health numbers and ammo numbers for the game. Still frame looks alright now but personally I think the ammo count size needs more work. Also the whole thing is sliding off the screen which makes me think I need to recreate the whole UI widget from scratch. The biggest accomplishment here […]
Lean With it
Added Leaning to the game and did some work on the reactions to different kinds of physical materials. Gun still clips a bunch but it’s better than it was. The leaning needs more work but I figure to do that properly would require some kind of timer setup which I really don’t want to do […]
Progress?
Been doing more with the game and got to the point where levels are starting to feel like levels and my “assetImports” folder is blowing up. More work still needed but I’m starting to get a warehouse vibe that I think I’m going to roll with until it gets stale. I pretty much gave up […]