Will Kolb's Blog

Skimming tutorials and missing details since 1993

Throw em’

Added player grenades Pretty crude but I’m not going for quality atm, the detonations are very underwhelming, I can clean that up a bit later with a decent burn decal, a sphere effect to show radius and a bigger flash. I also really want to re-work that icon to be less…..bad? The changes to the […]

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Stab-y Boy

Added in a small fast stabbing bot that will charge at your feet. I think there’s some collision issues that I gotta get through (you can see me getting pushed back during the gameplay above). But I think I got the hook ups nice enough that it’s not really a huge issue. Animation is now […]

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Some Gameplay

…I’m gonna quit on the physical hit reactions thing and just make a blendspace. There’s a hackyness to the ue5 physical animations which I seem to be stuck on and I do not want to spend much more time on it. I’m still happy I ported all of the animations to UE5, that pipeline is […]

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I forgot how much time Animation takes…

Uhhhgggg, I know this is a better approach because its more WYSIWYG in unreal and I’ll be doing less messing around but it’s definitely re-doing work. I have to keep believing that physical hit reactions and IK will be worth it. Walking is still the hardest IMO, everything after that should be easy as pie […]

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Behold…IK

Took the bot body and made IK in unreal. Turns out the big tower of blueprint blocks I was talking about is 100% what you’re supposed to do (meaning I see it replicated in every tutorial I see). Right after making the last picture I deleted 100% of my work for the last 3 hours… […]

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UE Control rigs and Custom Numpad setup

I kept looking at the last video I posted and got really annoyed at how bad the animations of the patrol bot looked. This drove me to remake the animation rig for the patrol bot (to be much, much simpler) and I started making a control rig in unreal to push the animations there (see […]

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Unreal Stuffs

I’ve been playing too much xcom and I felt like my c++ skills were waning so I thought it would be a fun quick project to quickly spin up a turn based squad commander system. The camera First thing that is distinctive about xcom is that it’s an isometric game, therefore the camera is fixed […]

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Leaning Updates

(Writing as I’m doing this fyi) I wanted to re-write the leaning in the game. Right now the movement is all very snap, which has some skewing to it but i wanted a more gradual lean in. (Normally I would use https://blueprintue.com, but wordpress is weird about iframes) Now you can see here the process […]

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Chaos Physics 1…me 0

Spent a bunch (like 1-2ish hours) of time trying to get the chaos physics working with the tree and… It kinda works but the issue comes into the in game interaction. The damage levels seem to be weirdly arbitrary and aren’t assigned to a root bone but the pieces themselves Also the definition of “damage” […]

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Tree part 3

Recording myself modeling another tree. Then I realized I probably shouldn’t be posting videos with copyrighted music, so I made a song to go along with the tree recording (I used some of the pre-canned abelton clips for bass and vocals which feels like cheating but I wanted something kinda alright and fast, the drums […]

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