Spent a bunch (like 1-2ish hours) of time trying to get the chaos physics working with the tree and…
It kinda works but the issue comes into the in game interaction. The damage levels seem to be weirdly arbitrary and aren’t assigned to a root bone but the pieces themselves Also the definition of “damage” seems to be just a number that gets exceeded in a fixed amount of time. I could probably figure this out with another day or so of digging but I’m starting to get fixated on this rather than just straight up making the game. However, I’m going to go through my experience just to give an intro/document for myself in the future.
Making a destructible object
This part actually wasn’t that hard, essentially you just drag/drop a mesh in. Flip to the “fracture” mode and click new. Then you start using the slicing tools on the left hand side to cut apart the mesh, then you select sub-part of the mesh and cut again.
This creates a tree of destructible on the left hand side where each “level” is a root piece that has child pieces.

So the idea seems to be you break the root the rest will break off. However, that’s the part I’ve been stuck on, there’s damage settings that seem to not work the way I would expect. Either way I’m moving the goal to making more weapons and enemies.