Woo! Got some animations in game, I made the mistake of thinking that Unreal engine control rigs were actually something useful for what I’m doing. Once I found that out I just gritted my teeth and did the whole animation process in blender and transferred it over into unreal. These animations will definitely need to […]
Rigging Woes…
I tried being clever and pretty much wasted 6 hours…. I spent a bunch of time rigging up this model, a large portion of the time was spent undoing the dumb modifiers I put on the legs. Specifically I used array modifiers and mirror modifiers to generate the legs after making the first one. Using […]
Bot Attempt 2
Remade the robot for the game. This one has some more real world inspiration and is quadruped which I think should make some of the animations easier (easier in concept not really execution). There’s still some work I might do on the front (there’s that blank space) but I might just stick with this one […]
Another FPS Model
Spent some time today setting up and rigging an assault rifle for the game. It’s still kind blocky but any more effort on this would end up being on details that are un-needed. My main goal with my current modeling streak is to rush a bunch of stuff in game to make a simple fps. […]
Okay kbar
I made a knife in blender and pulled it into unreal.. Haven’t rigged it up yet but the plan is to get a skeleton on it sometime tomorrow and throw it in the game. Maybe at some point I’ll start making the “game” but right now I’m just living off of this new .gltx high. […]
Animation Nation
This morning I put some more effort into the glock. Added a 3 bone skeleton + 2 quick animations. My goal here was to rush into unreal to get a good feel for things. On that front also I’ve realized I have been making a mistake for the better part of 5ish years. I’ve been […]
Pistol Pt 2.
I decided to forgo the attempts in substance for now and just make a minimal (lazy) textures that can be used in a game quickly if needed. Geometry is pretty much the same minus the slots on the side and the newly added mag and slide release. Still kinda skinny if you ask me but […]
(Start of) A Pistol
I started grey boxing a glock type pistol to put in unreal. It went much smoother than I guessed it would. This was my first time trying to go from zero to 100 with using primarily reference images instead of just throwing things into blender to see what happens. Now there’s a bunch of things […]
How the hell do I open these doors
Answer: A bunch of number keys and a non-de-script knob Past week I spent time making a keypad for the doors in one of my previous posts. This guy took some doing: specifically because 1.) I didn’t know that grids in blender existed and 2.) the coloring on the keys made me anxious every-time I […]
MoreDoor (modor?)
Took another crack at making a door today. This time around I focused on two things. 1.) Make the window smaller 2.) Use more normal mapping over geometry Getting this setup in blender was much simpler this time around: By avoiding details everything went by quicker in this stage. Only thing that took time was […]