Will Kolb's Blog

C++: Blueprints but harder

More Tree For Thee

I made a better tree, not perfect (it still has the weird branch in the upper left) but its more passable than the other tree I made. I also found in unreal the “Foliage” system ( see https://dev.epicgames.com/documentation/en-us/unreal-engine/procedural-foliage-tool-in-unreal-engine ) which is the opposite of the “Landscape” system used for grass. Essentially it lets you spawn […]

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THE WOODS!

Jumped back into unreal but I’m heavily procrastinating the game parts so I started messing with some of the environment tools in unreal. Specifically I’ve been poking at the grass setup tools (https://dev.epicgames.com/documentation/en-us/unreal-engine/grass-quick-start-in-unreal-engine). Not too complicated essentially, your environment drives a few inputs and outputs in your landscape material. So I whipped up a quick […]

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Table Part 2

Remade the table this morning: The “Tris” number is something I forget to mention yesterday which is the thing that directly correlates to how hard a renderer (such as Unreal Engine) has to work to render something. Note the number is around 500 (which honestly might still be too high). The table yesterday: Hopefully that […]

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How to not to Model a Table

Look at this table! Seems good right? …Right?……RIGHT? I can promise you this is not good, you see when you make 3d models you can’t just “Make” the models. You need to plan and thing it through, the big things are:1.) Keep the model as many simple shapes as possible2.) Avoid complex faces that are […]

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“We have several items for purchase!”

I made a store stand that I’ll put a bipedal robot behind to be a shop owner. It’s currently not scaled or setup right to work. I think I’m going to make the lightbulb it’s own object that way I can swap colors on the fly. Right now I kept them in because I wanted […]

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Grenade and stealing music to make more music

I have a few cassettes of older music that I wanna sample and put into something in Abelton. Why use cassettes? They’re cheap as hell, this one was $4 from my local record store. I also made this guy: Simple enough, getting it in game went smoothly. I don’t think I want to make this […]

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Game Stuff: New Hud and Angry Gimp usage

I swapped out the health numbers and ammo numbers for the game. Still frame looks alright now but personally I think the ammo count size needs more work. Also the whole thing is sliding off the screen which makes me think I need to recreate the whole UI widget from scratch. The biggest accomplishment here […]

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Lean With it

Added Leaning to the game and did some work on the reactions to different kinds of physical materials. Gun still clips a bunch but it’s better than it was. The leaning needs more work but I figure to do that properly would require some kind of timer setup which I really don’t want to do […]

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Progress?

Been doing more with the game and got to the point where levels are starting to feel like levels and my “assetImports” folder is blowing up. More work still needed but I’m starting to get a warehouse vibe that I think I’m going to roll with until it gets stale. I pretty much gave up […]

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Another 5 minute track

I sampled Japanese house in this one (…or did I?) : Also I’m stuck on that game trying to make hit reactions…this is how far I got:

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