
Added particles and sounds for rockets, also added a laser point to the rocket bot.

I made the rocket sound myself by doing a lame attempt to copy the image here (idk the context I straight up just googled “Rocket Sound Spectrum”)

Fasulo, G.; Federico, L.; Sollazzo, A.; De Vivo, L.; Citarella, R. Hybrid Rocket Engine Noise: Measurements and Predictions of Acoustic Environments from Horizontal Static Fire. Appl. Sci. 2023, 13, 9041. https://doi.org/10.3390/app13159041
I did this by making some white noise generators in Abelton and filtering everything down using EQ 8:




Not a perfect re-creation (I did not read the paper also didn’t compensate for the A weighting, which I think they would add here?) but close enough.
The laser and rocket tail are just Niagara systems, the laser has an input that is updated every tick from the rocket bot.

I kinda want the bot to aim itself at the player, that way the laser gets shined in their eyes. But maybe next time around? I really gotta work on the base map for v0.0.1( or was it v0.0.2?)

I wanted cars in the map so I did a 5 minute car….yeah…