
Flashbangs are working.
I have the patrol bots hooked up to throw them based upon an enumeration (Which I dont like, I’d rather a subclass but I shot myself in the foot earlier on).
I just hijacked the reload animation and basically said “if you’re a grenade bot, reload, and instead of throwing a mag up throw a flash-bang”. Pretty stupid for now but its a good proof of concept, the shakyness is because I half implemented physical animations to handle bot hits. I’m still not happy about that, I want to move to a fully unreal animation setup because my animations are so simplistic but that’s another avenue I gotta go learn.
Also