I Built A TF2 Mod (Built meaning compiled)

I have tried to build a source engine mod probably 5-6 times since I started programming in late 2000s early 2010s and I’m finally ahead of the curve and I was able to get a mod built before valve did something that wasn’t in the public c++ repos that broke everything! (See https://github.com/ValveSoftware/source-sdk-2013/tree/master)

This is not an accomplishment but I’m happy it’s possible. Will I do anything with this? Probably not….

What happens when I launch the mod??

uhhggg…. I could figure this out but honestly if I’m diving into source I’d rather start with source 2 and cs2. But there’s a 10 year old part of me that longs to make a source mod, put it on moddb, start a dev blog, abandon the mod, notice another team picked up my mod, start a mod that competes against the original and fall into a deep depression when the original mod team gets hired by valve.

One can only dream.

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