Got some rockets made, they use UE5 projectile movement atm. I hit a couple funny bugs along the way:
The final result turned out fine.
There’s 1000 things I want to fix on this (explosion sounds/effects, better reload animations, better looking rocket in general, tune speed blah blah blah). But the framework of the idea is there and that’s all I’m going for atm.
I also re-worked the explosion stuff into a library function to let me re-use explosions as I need them:

I also had the first instance of giving myself issues with the blend -> ue5 addon. Apparently unreal has no idea where you got the model from if you don’t have blender open. In my head this is totally reasonable but it took me by surprise (I always assumed it would dump the .fbx somewhere).
The rockets themselves have some brains in them:

Mostly just having a impulse on spawn which just launches it forward, then two timers to handle when to fire engines and when to just give up and explode.

My next goal is to get a v0.0.2 setup and running and handed out to a few people. Main things there:
1.) Re-work the warehouse map so it doesn’t look terrible and is kinda playable
2.) Remake the main menu
3.) Add explosion sprites
I guess thats it? I probably forgot something but I’ll figure that out when I hit it.