Some Gameplay

…I’m gonna quit on the physical hit reactions thing and just make a blendspace. There’s a hackyness to the ue5 physical animations which I seem to be stuck on and I do not want to spend much more time on it.

I’m still happy I ported all of the animations to UE5, that pipeline is much faster and cleaner than adding animations from blender. Now I can start iterating on newer enemy behaviors a bit faster.

New enemy types

After going through the physical animation gambit I added in a new enemy type. A Grenadier, right now they throw frags and flashbangs but I’ve added them into the basic survival gamemode as random spawns. The game feels a bit more like a game but the levels are so not fleshed out that it feels very vacant.

Also the bots are clipping with each other hardcore, not sure whats up there..

Here’s a few minutes of un-edited game-play (Crap quality because I haven’t messed with the wordpress upload limits yet.)

Its all still very rough, and there still no sounds for the frags hitting or detonating so you’ll just randomly die without a reason. Also I’ve hit one or two bugs that make you fly really fast across the map sooo I’ll try fixing that.

In other news I found out the way I was doing bullet hit effects was wrong so I fixed that (world context thing) now you get better hit interactions. My next goal is to clutter up the map above and fix the clipping to try to get everything feeling a bit more alive.

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