{"id":979,"date":"2025-05-26T10:29:20","date_gmt":"2025-05-26T14:29:20","guid":{"rendered":"https:\/\/willkolb.com\/?p=979"},"modified":"2025-05-26T10:29:20","modified_gmt":"2025-05-26T14:29:20","slug":"meh-unreleased-game","status":"publish","type":"post","link":"https:\/\/willkolb.com\/?p=979","title":{"rendered":"Meh\/Unreleased game"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"353\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-18-1024x353.png\" alt=\"\" class=\"wp-image-980\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-18-1024x353.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-18-300x103.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-18-768x264.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-18-500x172.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-18.png 1298w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>I have so much trouble trying to model the stock for a side by side. I had an old game concept that I had a single barrel which looks pretty sketch.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"946\" height=\"550\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-19.png\" alt=\"\" class=\"wp-image-981\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-19.png 946w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-19-300x174.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-19-768x447.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-19-500x291.png 500w\" sizes=\"auto, (max-width: 946px) 100vw, 946px\" \/><\/figure>\n\n\n\n<p>It kinda looked right but if you zoom in you see some issues:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"701\" height=\"315\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-20.png\" alt=\"\" class=\"wp-image-982\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-20.png 701w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-20-300x135.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-20-500x225.png 500w\" sizes=\"auto, (max-width: 701px) 100vw, 701px\" \/><\/figure>\n\n\n\n<p>The original game I was calling &#8220;shotty&#8221; and the idea was that you would have trick shells like hawkeye, here&#8217;s the gameplay of where I left the game:<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/2025-05-26_10-22-08.mp4\"><\/video><\/figure>\n\n\n\n<p>I had a bunch of shells I made in substance painter which I thought were neat:<\/p>\n\n\n\n<p>I think the animations were where I put in the most work:<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/2025-05-26_10-27-28.mp4\"><\/video><\/figure>\n\n\n\n<p>But I never really had a good &#8220;game&#8221; for it, it was all mechanics. I might revisit this in the future but for now I want to focus on blacklace.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have so much trouble trying to model the stock for a side by side. I had an old game concept that I had a single barrel which looks pretty sketch. It kinda looked right but if you zoom in you see some issues: The original game I was calling &#8220;shotty&#8221; and the idea was [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":980,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,7,9],"tags":[],"class_list":["post-979","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","category-gamedev","category-unreal"],"_links":{"self":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/979","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=979"}],"version-history":[{"count":1,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/979\/revisions"}],"predecessor-version":[{"id":985,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/979\/revisions\/985"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/media\/980"}],"wp:attachment":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=979"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=979"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=979"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}