{"id":962,"date":"2025-05-08T08:01:08","date_gmt":"2025-05-08T12:01:08","guid":{"rendered":"https:\/\/willkolb.com\/?p=962"},"modified":"2025-05-08T08:01:08","modified_gmt":"2025-05-08T12:01:08","slug":"building-in-progress","status":"publish","type":"post","link":"https:\/\/willkolb.com\/?p=962","title":{"rendered":"&#8220;Building in progress&#8221;"},"content":{"rendered":"\n<figure class=\"wp-block-video\"><video height=\"592\" style=\"aspect-ratio: 1062 \/ 592;\" width=\"1062\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/20250508-1156-54.0531749.mp4\"><\/video><\/figure>\n\n\n\n<p>(Ignore the messed up ragdoll)<\/p>\n\n\n\n<p>Sidebar:<br>If you attempt to pull a widget ui on construction rather than beginplay you&#8217;ll get a pointer that is valid but isn&#8217;t aligned with the actual game pointer. My guess is that unreal setups UI placeholders in memory before begin play (Probably why they mark most UI elements as &#8220;DONT USE THIS FOR GAMEPLAY&#8221;) <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"852\" height=\"522\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-13.png\" alt=\"\" class=\"wp-image-964\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-13.png 852w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-13-300x184.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-13-768x471.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-13-490x300.png 490w\" sizes=\"auto, (max-width: 852px) 100vw, 852px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"368\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-14-1024x368.png\" alt=\"\" class=\"wp-image-965\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-14-1024x368.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-14-300x108.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-14-768x276.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-14-1536x551.png 1536w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-14-500x179.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-14.png 1911w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Posted for the cool, cool header image<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>(Ignore the messed up ragdoll) Sidebar:If you attempt to pull a widget ui on construction rather than beginplay you&#8217;ll get a pointer that is valid but isn&#8217;t aligned with the actual game pointer. My guess is that unreal setups UI placeholders in memory before begin play (Probably why they mark most UI elements as &#8220;DONT [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":965,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-962","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-unreal"],"_links":{"self":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/962","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=962"}],"version-history":[{"count":1,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/962\/revisions"}],"predecessor-version":[{"id":966,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/962\/revisions\/966"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/media\/965"}],"wp:attachment":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=962"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=962"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=962"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}