{"id":959,"date":"2025-05-06T08:55:03","date_gmt":"2025-05-06T12:55:03","guid":{"rendered":"https:\/\/willkolb.com\/?p=959"},"modified":"2025-05-06T08:55:03","modified_gmt":"2025-05-06T12:55:03","slug":"its-not-blurry-its-a-design-choice","status":"publish","type":"post","link":"https:\/\/willkolb.com\/?p=959","title":{"rendered":"&#8220;It&#8217;s not blurry its a design choice&#8230;&#8221;"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"587\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-12-1024x587.png\" alt=\"\" class=\"wp-image-960\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-12-1024x587.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-12-300x172.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-12-768x440.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-12-500x286.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/05\/image-12.png 1056w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>This is the UI for the terminal. Next step is to hook up up to the game, I&#8217;m thinking the main difficulty there is that I&#8217;ll have to rework the assemblers to be controlled by a terminal rather than the game mode. In addition adding callbacks to throw what is build built back to the terminal, finally I&#8217;ll need to add a teamID to the player (which is a simple If statement so that shouldn&#8217;t be terrible). Also I kinda hate that the edge around the trackball is the same color as everything else&#8230;but game before polish needs to be my mantra for the next few weeks.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is the UI for the terminal. Next step is to hook up up to the game, I&#8217;m thinking the main difficulty there is that I&#8217;ll have to rework the assemblers to be controlled by a terminal rather than the game mode. In addition adding callbacks to throw what is build built back to the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":960,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,9],"tags":[],"class_list":["post-959","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gamedev","category-unreal"],"_links":{"self":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/959","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=959"}],"version-history":[{"count":1,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/959\/revisions"}],"predecessor-version":[{"id":961,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/959\/revisions\/961"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/media\/960"}],"wp:attachment":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=959"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=959"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=959"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}