{"id":788,"date":"2025-04-05T21:05:32","date_gmt":"2025-04-06T01:05:32","guid":{"rendered":"https:\/\/willkolb.com\/?p=788"},"modified":"2025-04-05T21:05:32","modified_gmt":"2025-04-06T01:05:32","slug":"if-the-robot-makes-three-beeps-dont-stand-in-front-of-it","status":"publish","type":"post","link":"https:\/\/willkolb.com\/?p=788","title":{"rendered":"&#8220;If the robot makes three beeps don&#8217;t stand in front of it.&#8221;"},"content":{"rendered":"\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/2025-04-05_20-23-32.mp4\"><\/video><\/figure>\n\n\n\n<p>Threw the muzzle flash 3d model into the explosion so we get some kinda fire out of it. It works much better than I expected:<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/2025-04-05_20-24-29.mp4\"><\/video><\/figure>\n\n\n\n<p>Also attempted to make some light-bulbs that hang from the ceiling but it turns out the unreal provided cable component (<a href=\"https:\/\/dev.epicgames.com\/documentation\/en-us\/unreal-engine\/cable-components-in-unreal-engine\">https:\/\/dev.epicgames.com\/documentation\/en-us\/unreal-engine\/cable-components-in-unreal-engine<\/a>) doesn&#8217;t apply physics forces to whatever it&#8217;s attached to.  <\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/2025-04-05_20-47-03.mp4\"><\/video><figcaption class=\"wp-element-caption\">The yellow line is the cable I made<\/figcaption><\/figure>\n\n\n\n<p>The red line is a line trace I perform upwards to find any actors that are willing to take the lightbulb:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"392\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-9-1024x392.png\" alt=\"\" class=\"wp-image-793\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-9-1024x392.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-9-300x115.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-9-768x294.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-9-1536x588.png 1536w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-9-500x192.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-9.png 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>So I&#8217;ll have to essentially make a bone heavy mesh and attach that to the lightbulb.<\/p>\n\n\n\n<p>Also the first level is progressing:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"399\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-8-1024x399.png\" alt=\"\" class=\"wp-image-792\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-8-1024x399.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-8-300x117.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-8-768x299.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-8-500x195.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-8.png 1409w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Slow pace but I think I should have something within a week. Going with the desert motif so I don&#8217;t have to make too many buildings..<\/p>\n\n\n\n<p>Also I made an alert sound for the bots:<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/2025-04-05_20-57-29.mp4\"><\/video><\/figure>\n\n\n\n<p>I made the sound in Abelton but I didn&#8217;t save the set&#8230;.Essentially it was an Up only arpeggiator into an operator preset into a redux into a compress and eq-8. Also &#8220;arpeggiator&#8221; I found out isn&#8217;t in the dictionary:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"587\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-10-1024x587.png\" alt=\"\" class=\"wp-image-795\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-10-1024x587.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-10-300x172.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-10-768x440.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-10-500x287.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/04\/image-10.png 1443w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Which: <a href=\"https:\/\/www.sweetwater.com\/store\/search?s=arpeggiator#search-header\">https:\/\/www.sweetwater.com\/store\/search?s=arpeggiator#search-header<\/a> (P.S. VERY overpriced for what you can achieve with a $20 arduino uno and a spliced midi cable: <a href=\"https:\/\/github.com\/FortySevenEffects\/arduino_midi_library\">https:\/\/github.com\/FortySevenEffects\/arduino_midi_library<\/a> ). <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Threw the muzzle flash 3d model into the explosion so we get some kinda fire out of it. It works much better than I expected: Also attempted to make some light-bulbs that hang from the ceiling but it turns out the unreal provided cable component (https:\/\/dev.epicgames.com\/documentation\/en-us\/unreal-engine\/cable-components-in-unreal-engine) doesn&#8217;t apply physics forces to whatever it&#8217;s attached to. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":792,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,6,9],"tags":[],"class_list":["post-788","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gamedev","category-music","category-unreal"],"_links":{"self":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/788","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=788"}],"version-history":[{"count":1,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/788\/revisions"}],"predecessor-version":[{"id":796,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/788\/revisions\/796"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/media\/792"}],"wp:attachment":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=788"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=788"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=788"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}