{"id":762,"date":"2025-03-31T08:39:07","date_gmt":"2025-03-31T12:39:07","guid":{"rendered":"https:\/\/willkolb.com\/?p=762"},"modified":"2025-03-31T08:39:30","modified_gmt":"2025-03-31T12:39:30","slug":"build-build-build-build","status":"publish","type":"post","link":"https:\/\/willkolb.com\/?p=762","title":{"rendered":"Build build build build"},"content":{"rendered":"\n<p>I made a real spawn location for the patrol bots:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"749\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-53-1024x749.png\" alt=\"\" class=\"wp-image-763\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-53-1024x749.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-53-300x219.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-53-768x562.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-53-410x300.png 410w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-53.png 1330w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Isn&#8217;t too much to it, just a bunch of boxes and a conveyor that spits out the bots.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/2025-03-31_08-29-49.mp4\"><\/video><\/figure>\n\n\n\n<p>I reworked some of the deployment logic so that bots are physics objects before they get fully deployed. That way I can do stuff like drop them off cliffs after being built.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/2025-03-31_08-34-03.mp4\"><\/video><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"420\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-54-1024x420.png\" alt=\"\" class=\"wp-image-766\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-54-1024x420.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-54-300x123.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-54-768x315.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-54-500x205.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-54.png 1093w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>The deployment logic now hardcodes the mesh&#8217;s position and rotation before playing the deploy animation (which is why you see them jump up in the second video). A way I can fix\/clean this up is by adding a rollover animation which will play if the mesh is disoriented.<\/p>\n\n\n\n<p>Right now the assemblers are attached to timers, when I get this hooked up to the survival game mode I&#8217;ll add control back to the game mode to dump out bots as needed.<\/p>\n\n\n\n<p>I also added this guy in game <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"745\" height=\"697\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-55.png\" alt=\"\" class=\"wp-image-767\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-55.png 745w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-55-300x281.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/03\/image-55-321x300.png 321w\" sizes=\"auto, (max-width: 745px) 100vw, 745px\" \/><\/figure>\n\n\n\n<p>Doesn&#8217;t look great but I want to have one of these at the side of each assembler and allow some kind of &#8220;override&#8221; command or mini-game to stop the flow of bots or to flip them to your side.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I made a real spawn location for the patrol bots: Isn&#8217;t too much to it, just a bunch of boxes and a conveyor that spits out the bots. I reworked some of the deployment logic so that bots are physics objects before they get fully deployed. That way I can do stuff like drop them [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":763,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,7,9],"tags":[],"class_list":["post-762","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","category-gamedev","category-unreal"],"_links":{"self":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/762","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=762"}],"version-history":[{"count":1,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/762\/revisions"}],"predecessor-version":[{"id":768,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/762\/revisions\/768"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/media\/763"}],"wp:attachment":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=762"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=762"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=762"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}