{"id":503,"date":"2025-01-05T09:59:16","date_gmt":"2025-01-05T14:59:16","guid":{"rendered":"https:\/\/willkolb.com\/?p=503"},"modified":"2025-01-05T10:00:33","modified_gmt":"2025-01-05T15:00:33","slug":"table-part-2","status":"publish","type":"post","link":"https:\/\/willkolb.com\/?p=503","title":{"rendered":"Table Part 2"},"content":{"rendered":"\n<p>Remade the table this morning:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"423\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-16-1024x423.png\" alt=\"\" class=\"wp-image-504\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-16-1024x423.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-16-300x124.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-16-768x317.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-16-500x207.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-16.png 1150w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"496\" height=\"99\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-17.png\" alt=\"\" class=\"wp-image-505\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-17.png 496w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-17-300x60.png 300w\" sizes=\"auto, (max-width: 496px) 100vw, 496px\" \/><\/figure>\n\n\n\n<p>The &#8220;Tris&#8221; number is something I forget to mention yesterday which is the thing that directly correlates to how hard a renderer (such as Unreal Engine) has to work to render something. Note the number is around 500 (which honestly might still be too high). The table yesterday: <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"477\" height=\"64\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-18.png\" alt=\"\" class=\"wp-image-506\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-18.png 477w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-18-300x40.png 300w\" sizes=\"auto, (max-width: 477px) 100vw, 477px\" \/><\/figure>\n\n\n\n<p>Hopefully that reinforces the points from yesterday. In addition the UV maps are much easier to see, simple to understand and are broken apart by each component of the table: tabletop, legs, cross bar, leg flange and crossbar flange. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"298\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-19-1024x298.png\" alt=\"\" class=\"wp-image-507\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-19-1024x298.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-19-300x87.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-19-768x223.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-19-500x145.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-19.png 1351w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"347\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-21-1024x347.png\" alt=\"\" class=\"wp-image-509\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-21-1024x347.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-21-300x102.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-21-768x260.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-21-500x169.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-21.png 1326w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"353\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-22-1024x353.png\" alt=\"\" class=\"wp-image-510\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-22-1024x353.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-22-300x103.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-22-768x265.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-22-500x172.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-22.png 1291w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"356\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-23-1024x356.png\" alt=\"\" class=\"wp-image-511\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-23-1024x356.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-23-300x104.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-23-768x267.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-23-500x174.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-23.png 1385w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"418\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-29-1024x418.png\" alt=\"\" class=\"wp-image-518\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-29-1024x418.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-29-300x123.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-29-768x314.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-29-500x204.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-29.png 1439w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>In addition proper use of mirror modifiers lets you do a single object:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"319\" height=\"102\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-25.png\" alt=\"\" class=\"wp-image-513\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-25.png 319w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-25-300x96.png 300w\" sizes=\"auto, (max-width: 319px) 100vw, 319px\" \/><\/figure>\n\n\n\n<p>Here&#8217;s the mirror modifier for the legs: <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"313\" height=\"483\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-26.png\" alt=\"\" class=\"wp-image-514\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-26.png 313w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-26-194x300.png 194w\" sizes=\"auto, (max-width: 313px) 100vw, 313px\" \/><\/figure>\n\n\n\n<p>All in all its a table, it does what it&#8217;s supposed to and holds things off the floor. If I wanted to get interesting I can export each portion to unreal individually, re-attach things in game then when the player breaks the table it breaks semi-intelligently. However, I just wanted a table not a crazy physics object (yet).<\/p>\n\n\n\n<p>Also here&#8217;s the table colored: <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"396\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-27-1024x396.png\" alt=\"\" class=\"wp-image-515\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-27-1024x396.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-27-300x116.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-27-768x297.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-27-500x194.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-27.png 1067w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>I the crappy wood coloring is from a quick noise texture in blender: <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"916\" height=\"506\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-28.png\" alt=\"\" class=\"wp-image-516\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-28.png 916w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-28-300x166.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-28-768x424.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/01\/image-28-500x276.png 500w\" sizes=\"auto, (max-width: 916px) 100vw, 916px\" \/><\/figure>\n\n\n\n<p>I have better wood\/metal materials in the game so once exported that should clean itself up (hopefully).<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Remade the table this morning: The &#8220;Tris&#8221; number is something I forget to mention yesterday which is the thing that directly correlates to how hard a renderer (such as Unreal Engine) has to work to render something. Note the number is around 500 (which honestly might still be too high). The table yesterday: Hopefully that [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":515,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,7],"tags":[],"class_list":["post-503","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","category-gamedev"],"_links":{"self":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/503","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=503"}],"version-history":[{"count":2,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/503\/revisions"}],"predecessor-version":[{"id":519,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/503\/revisions\/519"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/media\/515"}],"wp:attachment":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=503"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=503"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=503"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}