{"id":425,"date":"2024-10-09T02:01:51","date_gmt":"2024-10-09T02:01:51","guid":{"rendered":"https:\/\/willkolb.com\/?p=425"},"modified":"2024-10-09T02:01:51","modified_gmt":"2024-10-09T02:01:51","slug":"lean-with-it","status":"publish","type":"post","link":"https:\/\/willkolb.com\/?p=425","title":{"rendered":"Lean With it"},"content":{"rendered":"\n<p>Added Leaning to the game and did some work on the reactions to different kinds of physical materials.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"454\" style=\"aspect-ratio: 1004 \/ 454;\" width=\"1004\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2024\/10\/20241009-0148-13.5188955.mp4\"><\/video><\/figure>\n\n\n\n<p>Gun still clips a bunch but it&#8217;s better than it was. The leaning needs more work but I figure to do that properly would require some kind of timer setup which I really don&#8217;t want to do at the moment (will add further layers to my not amazing blueprints).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Added Leaning to the game and did some work on the reactions to different kinds of physical materials. Gun still clips a bunch but it&#8217;s better than it was. The leaning needs more work but I figure to do that properly would require some kind of timer setup which I really don&#8217;t want to do [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,9],"tags":[],"class_list":["post-425","post","type-post","status-publish","format-standard","hentry","category-gamedev","category-unreal"],"_links":{"self":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/425","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=425"}],"version-history":[{"count":1,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/425\/revisions"}],"predecessor-version":[{"id":426,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/425\/revisions\/426"}],"wp:attachment":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=425"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=425"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=425"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}