{"id":382,"date":"2024-09-06T20:16:48","date_gmt":"2024-09-06T20:16:48","guid":{"rendered":"https:\/\/willkolb.com\/?p=382"},"modified":"2024-10-03T01:12:07","modified_gmt":"2024-10-03T01:12:07","slug":"clean-ups","status":"publish","type":"post","link":"https:\/\/willkolb.com\/?p=382","title":{"rendered":"Clean Ups"},"content":{"rendered":"\n<figure class=\"wp-block-video\"><video height=\"748\" style=\"aspect-ratio: 1282 \/ 748;\" width=\"1282\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2024\/09\/20240906-1710-07.6475822.mp4\"><\/video><\/figure>\n\n\n\n<p>Messing with particle effects today. Above is the result of setting muzzle flash brightness WAAAY to high.<br><br>Once I played around with settings I got a good feel for things:<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"722\" style=\"aspect-ratio: 1126 \/ 722;\" width=\"1126\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2024\/09\/20240906-2009-48.3988915.mp4\"><\/video><\/figure>\n\n\n\n<p>In addition I worked bullet holes so they look a little less &#8220;clean&#8221;. I still want to get some random going on there but honestly they&#8217;re good enough, especially when zoomed out really far.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"650\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2024\/09\/image-13-1024x650.png\" alt=\"\" class=\"wp-image-385\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2024\/09\/image-13-1024x650.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2024\/09\/image-13-300x190.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2024\/09\/image-13-768x488.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2024\/09\/image-13-473x300.png 473w, https:\/\/willkolb.com\/wp-content\/uploads\/2024\/09\/image-13.png 1501w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"760\" style=\"aspect-ratio: 700 \/ 760;\" width=\"700\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2024\/09\/20240906-2012-37.7769658.mp4\"><\/video><\/figure>\n\n\n\n<p>I&#8217;ve also done some work on the physics body of the patrol bot. Now when they die they don&#8217;t fly into a million pieces. This stages some of the work needed to make proper impact hit points, however I&#8217;ll probably need to scale back the number of collision boxes used on the mesh. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"683\" height=\"533\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2024\/09\/image-14.png\" alt=\"\" class=\"wp-image-388\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2024\/09\/image-14.png 683w, https:\/\/willkolb.com\/wp-content\/uploads\/2024\/09\/image-14-300x234.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2024\/09\/image-14-384x300.png 384w\" sizes=\"auto, (max-width: 683px) 100vw, 683px\" \/><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Messing with particle effects today. Above is the result of setting muzzle flash brightness WAAAY to high. Once I played around with settings I got a good feel for things: In addition I worked bullet holes so they look a little less &#8220;clean&#8221;. I still want to get some random going on there but honestly [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":385,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,9],"tags":[],"class_list":["post-382","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gamedev","category-unreal"],"_links":{"self":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/382","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=382"}],"version-history":[{"count":3,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/382\/revisions"}],"predecessor-version":[{"id":390,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/382\/revisions\/390"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/media\/385"}],"wp:attachment":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=382"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=382"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=382"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}