{"id":1350,"date":"2026-05-02T15:55:19","date_gmt":"2026-05-02T19:55:19","guid":{"rendered":"https:\/\/willkolb.com\/?p=1350"},"modified":"2026-05-02T15:55:19","modified_gmt":"2026-05-02T19:55:19","slug":"ahoy","status":"publish","type":"post","link":"https:\/\/willkolb.com\/?p=1350","title":{"rendered":"Ahoy!"},"content":{"rendered":"\n<p>I bought S&amp;Box and started messing around with the editor. It&#8217;s pretty much unity (which I&#8217;m pretty sure the game started on unity so I wouldn&#8217;t be surprised if a bunch of it is ported monodevelop stuff.<\/p>\n\n\n\n<p>Anyways I made a boat and made it float in game:<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"720\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2026\/05\/image-1024x720.png\" alt=\"\" class=\"wp-image-1352\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2026\/05\/image-1024x720.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2026\/05\/image-300x211.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2026\/05\/image-768x540.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2026\/05\/image.png 1430w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2026\/05\/2026-05-02_15-51-21.mp4\"><\/video><\/figure>\n\n\n\n<p>The physics to do this might be there internally but instead of looking for that, I ended up just making an ocean component  that I tied to a trigger box. Might keep poking at it, just because S&amp;box has the annoying multiplayer part sorted already.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I bought S&amp;Box and started messing around with the editor. It&#8217;s pretty much unity (which I&#8217;m pretty sure the game started on unity so I wouldn&#8217;t be surprised if a bunch of it is ported monodevelop stuff. Anyways I made a boat and made it float in game: The physics to do this might be [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1352,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-1350","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gamedev"],"_links":{"self":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/1350","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1350"}],"version-history":[{"count":1,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/1350\/revisions"}],"predecessor-version":[{"id":1353,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/1350\/revisions\/1353"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/media\/1352"}],"wp:attachment":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1350"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1350"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1350"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}