{"id":1332,"date":"2026-02-28T11:52:56","date_gmt":"2026-02-28T16:52:56","guid":{"rendered":"https:\/\/willkolb.com\/?p=1332"},"modified":"2026-02-28T11:52:56","modified_gmt":"2026-02-28T16:52:56","slug":"i-man-make-i-beam","status":"publish","type":"post","link":"https:\/\/willkolb.com\/?p=1332","title":{"rendered":"I: man, make I beam"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"565\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2026\/02\/image-10-1024x565.png\" alt=\"\" class=\"wp-image-1333\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2026\/02\/image-10-1024x565.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2026\/02\/image-10-300x165.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2026\/02\/image-10-768x424.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2026\/02\/image-10-1536x847.png 1536w, https:\/\/willkolb.com\/wp-content\/uploads\/2026\/02\/image-10-2048x1129.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Made an I-Beam. Was going for a quake 1 ascetic but now I think I ended up too much battle bit. Gonna go back to the drawing board here. I got creative with the UV mapping (at least more so than normal) so I  could just kinda throw a single image at the problem. However, I build everything pretty wrong so the UV Maps are&#8230;odd:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"565\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2026\/02\/image-11-1024x565.png\" alt=\"\" class=\"wp-image-1334\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2026\/02\/image-11-1024x565.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2026\/02\/image-11-300x165.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2026\/02\/image-11-768x424.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2026\/02\/image-11-1536x847.png 1536w, https:\/\/willkolb.com\/wp-content\/uploads\/2026\/02\/image-11-2048x1129.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Well anyways more todo on the general look of things. <\/p>\n\n\n\n<p>its still crazy to me how a unified artistic vision can really make something look good. Quake 2 for example:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"168\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2026\/02\/image-12.png\" alt=\"\" class=\"wp-image-1335\" style=\"width:604px;height:auto\"\/><\/figure>\n\n\n\n<p>That picture looks SOOO much better than anything I&#8217;ve made and those were guys from early 90s without skeletal animations etc. really drives home how concept artist can drive the whole game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Made an I-Beam. Was going for a quake 1 ascetic but now I think I ended up too much battle bit. Gonna go back to the drawing board here. I got creative with the UV mapping (at least more so than normal) so I could just kinda throw a single image at the problem. However, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1333,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,7],"tags":[],"class_list":["post-1332","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","category-gamedev"],"_links":{"self":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/1332","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1332"}],"version-history":[{"count":1,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/1332\/revisions"}],"predecessor-version":[{"id":1336,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/1332\/revisions\/1336"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/media\/1333"}],"wp:attachment":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1332"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1332"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1332"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}