{"id":1220,"date":"2025-11-11T07:11:55","date_gmt":"2025-11-11T12:11:55","guid":{"rendered":"https:\/\/willkolb.com\/?p=1220"},"modified":"2025-11-11T07:11:55","modified_gmt":"2025-11-11T12:11:55","slug":"more-3d-less-render","status":"publish","type":"post","link":"https:\/\/willkolb.com\/?p=1220","title":{"rendered":"More 3D Less render"},"content":{"rendered":"\n<figure class=\"wp-block-video\"><video height=\"1964\" style=\"aspect-ratio: 3024 \/ 1964;\" width=\"3024\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/11\/Screen-Recording-2025-11-11-at-7.04.31-AM.mov\"><\/video><\/figure>\n\n\n\n<p>Started messing around with Bevy (<a href=\"https:\/\/bevy.org\">https:\/\/bevy.org<\/a>) which scratches some of the lower level itch I&#8217;m looking for but has enough utility things that I can spin up things kinda quick.<br>In this case just made a first person flying camera and loaded in a scene I made in blender, rendered it red and added a light.<\/p>\n\n\n\n<p>It looks really nice, maybe I&#8217;ll make a whole game using this style. Here&#8217;s the level in blender.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"623\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/11\/image-2-1024x623.png\" alt=\"\" class=\"wp-image-1222\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/11\/image-2-1024x623.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/11\/image-2-300x183.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/11\/image-2-768x467.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/11\/image-2-1536x934.png 1536w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/11\/image-2-2048x1246.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Still want to make a quick doom clone.<\/p>\n\n\n\n<p>I&#8217;ll push the code here: <a href=\"https:\/\/github.com\/wfkolb\/shoot_em_first\">https:\/\/github.com\/wfkolb\/shoot_em_first<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Started messing around with Bevy (https:\/\/bevy.org) which scratches some of the lower level itch I&#8217;m looking for but has enough utility things that I can spin up things kinda quick.In this case just made a first person flying camera and loaded in a scene I made in blender, rendered it red and added a light. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1222,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,7,27],"tags":[],"class_list":["post-1220","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","category-gamedev","category-softwaredev"],"_links":{"self":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/1220","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1220"}],"version-history":[{"count":1,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/1220\/revisions"}],"predecessor-version":[{"id":1223,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/1220\/revisions\/1223"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/media\/1222"}],"wp:attachment":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1220"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1220"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1220"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}