{"id":1146,"date":"2025-09-14T17:07:05","date_gmt":"2025-09-14T21:07:05","guid":{"rendered":"https:\/\/willkolb.com\/?p=1146"},"modified":"2025-09-14T17:07:05","modified_gmt":"2025-09-14T21:07:05","slug":"touch-ups-also-feat-boomstick","status":"publish","type":"post","link":"https:\/\/willkolb.com\/?p=1146","title":{"rendered":"Touch-ups (also feat. boomstick)"},"content":{"rendered":"\n<p>Got the double barreled shotgun in game:<br><\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/2025-09-14_16-11-21.mp4\"><\/video><\/figure>\n\n\n\n<p>I also added in some tracers to make shooting a bit better:<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/2025-09-14_16-13-06.mp4\"><\/video><\/figure>\n\n\n\n<p>On the back-end side I re-worked how damage functions, so now there&#8217;s falloff for shots: (Note the damage numbers in the corner).<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/2025-09-14_16-20-02.mp4\"><\/video><\/figure>\n\n\n\n<p>This should make things a bit better in terms of longer range engagements.<\/p>\n\n\n\n<p>I also added more limits to the bot&#8217;s ragdoll so the legs won&#8217;t just stick around when you shoot them.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/2025-09-14_16-22-47.mp4\"><\/video><\/figure>\n\n\n\n<p>Also Send to UE is broken in blender 4.5.2<\/p>\n\n\n\n<p><a href=\"https:\/\/github.com\/poly-hammer\/BlenderTools\/issues\/168\">https:\/\/github.com\/poly-hammer\/BlenderTools\/issues\/168<\/a><\/p>\n\n\n\n<p>Also I&#8217;m starting to take that gameplay map and expand it out a bit <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"517\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/image-23-1024x517.png\" alt=\"\" class=\"wp-image-1152\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/image-23-1024x517.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/image-23-300x152.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/image-23-768x388.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/image-23-1536x776.png 1536w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/image-23-500x253.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/image-23.png 1544w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Finally I made a fence tool:<br><\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" autoplay controls loop muted src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/2025-09-14_17-05-16.mp4\" playsinline><\/video><\/figure>\n\n\n\n<p>So progress all over the place.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"646\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/image-24-1024x646.png\" alt=\"\" class=\"wp-image-1154\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/image-24-1024x646.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/image-24-300x189.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/image-24-768x484.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/image-24-476x300.png 476w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/09\/image-24.png 1116w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Got the double barreled shotgun in game: I also added in some tracers to make shooting a bit better: On the back-end side I re-worked how damage functions, so now there&#8217;s falloff for shots: (Note the damage numbers in the corner). This should make things a bit better in terms of longer range engagements. I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1154,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,7,9],"tags":[],"class_list":["post-1146","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","category-gamedev","category-unreal"],"_links":{"self":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/1146","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1146"}],"version-history":[{"count":1,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/1146\/revisions"}],"predecessor-version":[{"id":1155,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/1146\/revisions\/1155"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/media\/1154"}],"wp:attachment":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1146"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1146"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1146"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}