{"id":1040,"date":"2025-08-04T07:33:29","date_gmt":"2025-08-04T11:33:29","guid":{"rendered":"https:\/\/willkolb.com\/?p=1040"},"modified":"2025-08-04T07:33:29","modified_gmt":"2025-08-04T11:33:29","slug":"medical-devices","status":"publish","type":"post","link":"https:\/\/willkolb.com\/?p=1040","title":{"rendered":"Medical Devices"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"684\" height=\"767\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image.png\" alt=\"\" class=\"wp-image-1041\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image.png 684w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-268x300.png 268w\" sizes=\"auto, (max-width: 684px) 100vw, 684px\" \/><\/figure>\n\n\n\n<p>Spent some time building this guy. What I&#8217;m going for is a quick box that holds and dispenses syringes. The glass on the right is supposed to be translucent (but that will be kind hard to see until I get it into unreal).<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"400\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-1-1024x400.png\" alt=\"\" class=\"wp-image-1042\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-1-1024x400.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-1-300x117.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-1-768x300.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-1-500x195.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-1.png 1130w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p> Putting &#8220;First Aid&#8221; seems kind on the nose (no cool game design &#8220;implication symbols&#8221; or whatnot) but I&#8217;m still in rough draft mode here.<\/p>\n\n\n\n<p>Next thing todo is to get a non-world geometry version that is a skeletal mesh that is in the players POV to play an injection animation (But honestly I might skip that in favor of just making the screen go green or something).<\/p>\n\n\n\n<p>The heart is a Unicode ( \u2665\u2665\u2665) and the &#8220;First Aid&#8221; Text are both just stencils I made up in GIMP<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"446\" height=\"345\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-3.png\" alt=\"\" class=\"wp-image-1045\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-3.png 446w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-3-300x232.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-3-388x300.png 388w\" sizes=\"auto, (max-width: 446px) 100vw, 446px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"489\" src=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-4-1024x489.png\" alt=\"\" class=\"wp-image-1046\" srcset=\"https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-4-1024x489.png 1024w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-4-300x143.png 300w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-4-768x366.png 768w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-4-1536x733.png 1536w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-4-500x239.png 500w, https:\/\/willkolb.com\/wp-content\/uploads\/2025\/08\/image-4.png 1765w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spent some time building this guy. What I&#8217;m going for is a quick box that holds and dispenses syringes. The glass on the right is supposed to be translucent (but that will be kind hard to see until I get it into unreal). Putting &#8220;First Aid&#8221; seems kind on the nose (no cool game design [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1042,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,7],"tags":[],"class_list":["post-1040","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","category-gamedev"],"_links":{"self":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/1040","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1040"}],"version-history":[{"count":2,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/1040\/revisions"}],"predecessor-version":[{"id":1047,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/posts\/1040\/revisions\/1047"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=\/wp\/v2\/media\/1042"}],"wp:attachment":[{"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1040"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1040"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/willkolb.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1040"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}